The Grand Opportunity
Whichever terminology is preferred, Video Games, Electronic Games or Interactive Entertainment; in revenue terms the industry is bigger than film and music. But the real potential for growth is found in so many new opportunities, including Asian markets, online gaming, mobile phone gaming or entertainment.
Industry Agenda
The Noesis Interactive™ Sdn. Bhd. training solution is designed to create a critical mass of electronic games talents. We believe that games development relies on a diverse convergence of conventional studies in Computer Science on AI, Graphics and Human Computer Interaction to other fields such as Information Sciences, Psychology, Communications, Art, Film, Electrical Engineering, Sociology and even Music.
Objectives
In order to be hub of games content creation, we have to begin from the grassroots level by building a broad body of knowledge that could accommodate the creation of various academic courses in game development that is industry relevant and unique amongst the respective IHLs and Polytechnics.