PRODUCTS


Custom Props & Animation for Source™ Powered Games with Maya®

This training series, allows you to "Activate Your World" by customizing your own levels dynamic props.  Before you know it you'll be creating dynamic objects that can be walked on, picked up, broken apart and brought to life within Source® powered games.




Custom Props & Animation for Source™ Powered Games with 3dsMax®

This training series, allows you to "Activate Your World" by customizing your own levels with dynamic props. Before you know it you'll be creating dynamic objects that can be walked on, picked up, broken apart and brought to life within Source® powered games.



Custom Props & Animation for Source™ Powered Games with SOFTIMAGE|XSI®

This training series, allows you to "Activate Your World" by customizing your own levels with dynamic props. Before you know it you'll be creating dynamic objects that can be walked on, picked up, broken apart and brought to life within Source® powered games.



Source® Choreography & In-Game Cinematics

This guide is essential for anyone looking to create a single player campaign or add a cinematic experience to their game world.



Character Design & Integration with Half-Life®2 and 3D Studio Max

Learn the powerful Autodesk® 3ds MAX® character creation toolset while you rig, weight, apply UV maps and prepare your models to be exported to various game engines.



Character Design & Integration with Half-Life®2 and Autodesk® MAYA®

Learn the award winning Autodesk® MAYA® character toolset. Focus on rigging, weighting, UV mapping and preparing your models to be exported to various game engines.



Character Design & Integration with Half-Life®2
and SOFTIMAGE|XSI®

Learn the extensive character creation tools of SOFTIMAGE|XSI®. Demystify rigging, weighting and learn how to prepare your models to be exported to various game engines.



Machinima Choreography with the Source Engine

This extensive machinima tutorial will show you how to bring your movie ideas to life within the Source game engine.



Source Machinima Cinematography

This training series, guides you from script to screen through the evolving world of machinima production.



Advanced Character Animation with SOFTIMAGE|XSI® for Half-Life®2

Teaches you how to "Evolve Your Character " by focusing on bringing your character to life by animating or applying motion capture data to your own custom design characters within Half-Life®2 through the use of the extensive character creation tools of SOFTIMAGE|XSI®.



Advanced Character Animation with MAYA® for Half-Life®2

Teaches you how to "Evolve Your Character " by focusing on bringing your character to life by animating or applying motion capture data to your own custom design characters within Half-Life®2 through the use of the powerful Autodesk® MAYA® character creation toolset.



Modifying & Recompiling Source Characters with XSI

If you’re looking for a thorough and straight forward guide to modifying characters in Valve’s® Source engine this is it.



Real-Time Character Animation with Softimage|XSI®

Working in Softimage|XSI® with a character and animations from the Source® engine video game, Counter Strike™, you’ll learn how to blend different poses and motions together in order to create new animation sequences.



Creature Rigging with Softimage|XSI®

Working in Softimage|XSI®, you’ll start with the basics and eventually go through the entire process of creating a skeletal rig for a quadruped dragon character, ready to export to the Source™ engine.



Intro to Source® Vehicle Programming

With a results oriented approach and an experimentation oriented attitude, see the real evolution of a vehicle modification from the very beginning, including compiler and Source Control integration using free, professional quality tools.



Source® Vehicle Scripting

In a step-by-step process, examine the purpose and various uses for every scriptable property of the vehicle systems.  From a drag racing sports car to one that defies gravity, you'll run the gamut of possible changes and learn from experience the limits of scripting.