Character Design & Integration with Half-Life®2 and SOFTIMAGE®|XSI® / Autodesk's® 3dsMax® 2008 / Maya® 8, part of the Noesis Interactive™, MOD Your World™ training series, shows how you can "Share Your Character" by focusing on creating and implementing your own characters within Half-Life®2 Deathmatch™. You'll begin by using custom templates to quickly transform ordinary facial photos to Deathmatch adversaries in no time. Then learn the powerful SOFTIMAGE|XSI® / Autodesk® 3ds MAX® / MAYA® character creation toolset while you rig, weight, apply UV maps and prepare your models to be exported to various game engines.
DVD topics covered include:
> Step by step guide to create "face maps" from photographs
> Detailed explanation of the Source® SDK contents
> Rigging characters using SOFTIMAGE|XSI® / Autodesk® 3ds MAX® / MAYA® character creation toolset
> Compiling 3D characters and textures using Valve's® Source® SDK
> Step by step guide to replacing Half-Life®2 Deathmatch characters
> Detailed trouble shooting guide
| HL2 MOD WORKFLOW |
CHARACTER BUILDING FOR HL2 |
| - Workflow Overview |
- Valve’s® Biped Guide |
| - Process In Detail |
- Exporting Characters |
| - Polygon Limits |
- Enveloping Characters |
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| VALVE SOURCE SDK |
EXPORTING ASSETS |
| - Steam Contents |
- Managing Files |
| - QC Files |
- Exporting Characters |
| - Valve Plugin for 3ds Max/Maya/XSI |
- Compiling Textures |
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- Compiling Models |
| FACEMAP TEXTURES |
- Level of Detail |
| - Facemap Basics |
- Replacing DM Models |
| - Character Templates |
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| - Icon Creations |
TROUBLE SHOOTING |
| - Testing Facemaps |
- Hit Boxes |
| - Sharing Facemaps |
- Biped Scaling |
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| MAX CHARACTER TOOLS |
NOESIS LIBRARY |
| - Body - Man |
- Additional Topics |
| - Texture Painting |
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| - Face - Man |
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| RIGGING |
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| - Rig Basics |
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| - Biped Rigs |
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| - Rig Controls |
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| - Enveloping |
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| - Weight Painting |
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| - Weight Tables |
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| - Biped Guide |
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