PRODUCTS

Character Design & Integration with Half-Life®2 and SOFTIMAGE®|XSI® / Autodesk's® 3dsMax® 2008 / Maya® 8, part of the Noesis Interactive™, MOD Your World™ training series, shows how you can "Share Your Character" by focusing on creating and implementing your own characters within Half-Life®2 Deathmatch™. You'll begin by using custom templates to quickly transform ordinary facial photos to Deathmatch adversaries in no time. Then learn the powerful SOFTIMAGE|XSI® / Autodesk® 3ds MAX® / MAYA® character creation toolset while you rig, weight, apply UV maps and prepare your models to be exported to various game engines.

DVD topics covered include:
> Step by step guide to create "face maps" from photographs
> Detailed explanation of the Source® SDK contents
> Rigging characters using SOFTIMAGE|XSI® / Autodesk® 3ds MAX® / MAYA® character creation toolset
> Compiling 3D characters and textures using Valve's® Source® SDK
> Step by step guide to replacing Half-Life®2 Deathmatch characters
> Detailed trouble shooting guide
HL2 MOD WORKFLOW CHARACTER BUILDING FOR HL2
- Workflow Overview - Valve’s® Biped Guide
- Process In Detail - Exporting Characters
- Polygon Limits - Enveloping Characters
   
VALVE SOURCE SDK EXPORTING ASSETS
- Steam Contents - Managing Files
- QC Files - Exporting Characters
- Valve Plugin for 3ds Max/Maya/XSI - Compiling Textures
  - Compiling Models
FACEMAP TEXTURES - Level of Detail
- Facemap Basics - Replacing DM Models
- Character Templates  
- Icon Creations TROUBLE SHOOTING
- Testing Facemaps - Hit Boxes
- Sharing Facemaps - Biped Scaling
   
MAX CHARACTER TOOLS NOESIS LIBRARY
- Body - Man - Additional Topics
- Texture Painting  
- Face - Man  
   
RIGGING  
- Rig Basics  
- Biped Rigs  
- Rig Controls  
- Enveloping  
- Weight Painting  
- Weight Tables  
- Biped Guide  
   
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